9/10/2023 0 Comments Killing floor 2 weapons stats list![]() ![]() It has a lot of stumble power which would give you enough time to reload the weapon or to switch to more powerful shotgun. If you planning to take down Scrake solo, the Double-barrel Boomstick's headshot is a good starter. Use the extra carrying capacity ability to arm yourself with the HMTech-301 Shotgun or lightweight HMTech-101 Pistol. Quite effective against Gorefasts and Gorefiends thanks to their native weaknesses to shotgun damage. Great perk to control ZED crowd at the choke-points. They are getting damage bonuses and buffs to their attributes from the respective skills: Damage type: Damage type "Ballistic_Shotgun" includes all the damage types used by Support's on-perk shotguns.įollowing weapons and damage types are associated with the Support.Skill icons: red - player can resupply both - armor and ammo, yellow - player can resupply either ammo OR armor (depending on what has been taken earlier), grey - skill inactive. Skill allows to replenish ammo and armor separately. M203 grenades) - Ammo Pickup Scale x Magazine Size x 1.3. Total amount of ammo given is an integer value of INT(Initial Spare Mags / 1.5) x Mag Size x 1.3, for secondary ammo (e.g. Skill (Resupply Pack): Skill multiplies amount of ammo given to teammates by x1.3 (see Ammo Backup).Skill (High Capacity Mags): Skill excudes Double-barrel Boomstick and Doomstick.Skill (Concussion Rounds): Skill works only with on-perk weapons. ![]() Resupply Pack skill DOES NOT increase amount of the ammo given to teammates. Additionally Resupply Pack skill multiplies these values by x1.3.
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